Welcome to the
Old Pueblo Engineering Center
OPEC of the West
"OPEC of the West" was founded 2006.05 in Tucson, AZ. to explore Human/Robot Interactivity

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“Drilling Brains for New & Better Use of Technology”



- PreFlighting the R2PV1 TURN -

Clicking on the TURN button brings you to these instructions;

Turn Adjustment is to look at the angles inside the gaming arena and even if they are mostly 90º the robot can be adjusted to make the most economical turn to increase the robots speed through the gaming arena.

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R2PV1 robot
Piece of Paper
Pencil or Pen
Tape
Compass Protractor
Calculator

STEP 1. Tape the piece of paper down on a table or the floor so it cannot slip around the surface while testing and making measurements.

STEP 2. Set the robot on the paper aligning the tracks along one side of the paper as accurately as possible making sure the full length of the tractors are on the paper as shown in the image below;

STEP 3. Now mark a line along the side of the tractors on the opposite side of the robot on the paper for a first reference.

STEP 4. Click either the [L] or the [R] buttons on the robot screen to perform a test turn.

STEP 5. Now mark a line alongside the robot tractors on both sides for a second reference so the angle between the first reference and the second reference can be measured.

STEP 6. Now take the robot off the paper and using the protractor compass align the base leg on the edge of the paper.

A basic rule of triangles is that there are 180° when adding-up all three inner angles. So you can see that there is a standard right angle of 90° and the measured angle of 65° and so the last angle will have to be 25°.

STEP 7. Using the Compass Protractor measure the angles around the gaming arena and make a list. Now, using your head, find the most common angle of all the different types of turns the robot will have to make in the gaming arena from your list. This may be the “best angle”.

STEP 8. Next, using the two angles, the “best angle” you figured from your list and the measured turn angle of the R2PV1 robot ... calculate by subtract the larger number from the smaller number and make a note if it is either the gaming arena “best angle” or the measured robot turn angle difference. (Hint: Which angle is larger?)

STEP 9. Now using the [+] and/or [-] buttons on the robot, try and make it turn as close as you can to the “best angle” from the gaming arena. You will probably have to do this several times until you get the hang of the settings and how much change comes from each click of a + or – button.

Once you’ve got this angle setup you robot ought to be faster than a robot not set right for playing in the gaming arena. With time and practice you will find slightly different angles will work even better, but that comes with game playing experience.



Patents Pending

If you’re bored with all this reading, just go play the game for a while and continue getting familiar with the robot and how it works. Try the AlwaysLeft and AlwaysRight rules to see them in action, to see which is more efficient in the gaming arena you setup. Then come back after your break to learn more about optimizing the robots travel through the gaming arena.


still under construction ...


The Autonomous and Remote Control Robot Gaming systems being developed at “OPEC of the West”
(OPEC = Old Pueblo “Tucson, AZ” Engineering Center)




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